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Immediate Media’s reach:

21M

people per month

1.2M

total subscribers

About Immediate

Immediate Media is a multi-platform publisher whose brands reach 21 million people every month, spanning iconic names like Radio Times, Good Food, HistoryExtra, BBC Gardeners’ World, Top Gear, Lego and Disney. In 2026, the business reported 1.2 million subscribers across its products (up from 1.1 million in 2020), which gives a sense of the scale and commercial importance of the platform work behind the scenes.

Immediate Media - CMS

I delivered work within Fabric, Immediate Media’s proprietary platform for publishing and audience experiences across all brands. When I joined, Fabric was being transformed from a single monolithic application built around WordPress into a series of independent services following a headless architectural pattern. The shift significantly improved performance, automation, flexibility and control over the UI.

I designed editorial tools, identity journeys, subscription flows, new concept models and native/web app MVPs, while catering to both internal users (editors, marketers) and end customers (subscribers, website visitors).


Challenge and opportunity

Immediate was operating across a large portfolio of trusted brands, each with different audiences, content models and commercial goals.

The challenge was not simply to make individual screens better, but to create a coherent platform that could support multiple brands, empower editorial and marketing teams, grow subscriptions and monetise first-party relationships without eroding the trust that made those brands valuable in the first place.

The opportunity was to help Immediate move from fragmented, brand-by-brand experiences that required hands-on development and dedicated UX/UI customisation, toward more scalable and strategic product thinking.


Role and responsibilities

I was initially interviewed as a UI Designer but hired into a broader UX role after a conversation with Immediate’s Head of Technology. The expectation was for me to own the UX end-to-end, lead UI where needed, and to connect dots between business goals, editorial realities and technical constraints.

How I worked

  • Embedded in a scrum squad, working day-to-day with PMs, Scrum master and Engineers. Using Agile methodology.
  • Stakeholder workshops, content and journey mapping sessions. Collaborating with editorial and marketing.
  • Mixed-method research: moderated testing, behavioural analytics, online surveys and quick experiments. Collaborating with data, insights and digital advertising teams.
  • System thinking over one-offs: every flow, component and pattern had to be reusable across brands.

Approach

Commerce & Ads

As UX Design Lead of the ACT work stream, I was in charge of features that support the buyer’s journey & that increase ad revenues for the business, in line with the whole journey.

Designing for editors and marketers

I focused on improving Fabric as a platform for internal users, shaping CMS capabilities that allowed editors and marketing teams to update content, launch promotions and manage subscription-related changes with less dependency on developers. This gave teams more confidence and control while preserving experience consistency across brands.

Data-informed optimisation

Research and insight


Solutions

1. Evolok  new identity system

Immediate wanted to move away from handling identities entirely in-house. I was tasked with the adoption of Evolok platform / API as the new identity system for Fabric. Evolok handled identity, registration, access management, subscriptions and audience engagement, making it instrumental to IM’s ambition to scale first-party relationships and monetise capabilities.

I mapped and redesigned all the journeys: sign-up, sign-in, password reset, social sign-in, account preferences, and preference-setting. I improved messaging to help people better understand each step, reduce ambiguity, prevent avoidable errors and make account transitions feel trustworthy during a period of systems change.


2. BBC History Extra  subscriptions and paywalls

The work on identity and monetisation extended into subscription journey data- and pay-wall design for BBC HistoryExtra, ahead of its expansion in to the US market.

I redesigned several parts of the experience:

  • Metered messaging that set expectations early without being overwhelming: “3 free articles left this month”.
  • Clearer value propositions on paywall overlays, tuned for new US audiences encountering the brand for the first time.
  • UX audit of the entire subscription journey, backed by Hotjar heatmaps, to remove friction from “interested reader” to “paying subscriber” and implement UX/UI improvements.

The output included a set of reusable patterns:

  • when to interrupt
  • how to frame the ask
  • how to keep users oriented throughout

3. BBC Single sign on  rapid prototyping and testing

One of the most strategically interesting projects: I led a two-week spike, exploring single sign-on across Immediate’s BBC-branded properties. The business case was strong: a shared sign-in model could support first-party data strategy, cross-brand offers and more connected customer relationships across the portfolio.

I facilitated stakeholder workshops, defined the flows, created prototypes and ran moderated remote testing with 12 participants alongside a UI Designer and a User Researcher. The research revealed that although users liked convenience, many felt uneasy that separate brands “recognised” them without explicit consent. In other cases, households that share the same email login blurred the idea of a single individual’s activity being 100% accurate. The recommendation was to pause rather than push ahead — preserving trust instead of chasing a quick data win.

We proved enough risk around intrusiveness and customer esteem for BBC to pause launching the single sign-on feature. A good example of design adding value not by blindly pushing a feature through, but by helping the business avoid shipping the wrong thing.


BBC Gardeners World  App innovation and content repurposing

Beyond optimisation, I contributed to new app and product ideas for BBC Gardeners’ World:

  • Developed concepts for MyGarden, reframing gardening content around personalised planning, tracking and seasonal tasks rather than static articles.
  • Ran workshops to model how decades of evergreen content could feed into modern, dynamic, and data-enabled experiences.
  • Prototyped and tested MyGarden’s on-boarding flow and navigation, to inform further decisions. A self-directed guerilla testing initiative that was celebrated by stakeholders.
  • Reviewed existing apps on the market to decide whether Immediate should build its own, partner, or acquire a plant-identification tool. A UX exploration turned Product Strategy.

Outcomes

  • Increased user acquisition across all brands
  • Faster registration and login completion
  • Higher marketing opt-in rates
  • Better accessibility on all devices

The result was a body of work that strengthened Fabric as both an internal platform and a customer experience layer.

  • Editors and marketers gained more flexible CMS capabilities, reducing dependency on developers for campaign and content changes.
  • Identity and account journeys became clearer and more scalable during a period of platform transition.
  • Subscription and paywall patterns became more configurable across brands and markets.
  • Identity journeys became clearer as the platform matured.
  • Research became a more visible part of decision-making, not only for improving concepts but also for testing whether an idea deserved to move forward at all.

Platform and design decisions affected meaningful business priorities, and were not just isolated exercises. Immediate reported more than 1.1 million active subscribers in 2020 and 1.2 million subscribers by 2026, alongside a reach of 21 million people per month.


Impact

This case showcases:

Hybrid UX and UI way of working, self-directed research, strong collaboration with developers and analysts, and the ability to turn business/user needs into coherent, testable and scalable outcomes.

Product Design beyond elegant screens: design that shaped internal tools, editorial operations, marketing capability, identity systems, new app concepts at the same time.

Why it matters

Making designs workable across teams, viable for the business and credible for the user reflects my design ethos and ongoing practice.

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